This is my 3D Platformer project for the fourth course of Game Design and Development with Unity, from Michigan State University on Coursera.

Modifications:

  1. Removed the Main Menu scene, and replaced it with a Hub World, which works as a level loading screen and it's implicitly a tutorial level.
  2. Created two distinct levels, which can be played in any order.
  3. In the levels and Hub World, I added/used different skyboxes, cameras, respawn/killzones, designed levels with provided assets and also with basic 3D shapes.

Created by VoidCreativity

Assets by MSU, skyboxes from Dogmatic at Unity Store, and World Materials by AvionX at Unity Store.

Download

Download
Windows.zip 149 MB

Comments

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very cute character but camera mouse movement is maybe for coke users (not talking about juice).... too fast. managed to get in the portals to play levels failed at them both. :)) The Indiana Jones rock behind you is nice touch but again from camera you cant see much in front so rock mostly gets you. Jump effects feels nicely done!