This is my 3D Platformer project for the fourth course of Game Design and Development with Unity, from Michigan State University on Coursera.

Modifications:

  1. Removed the Main Menu scene, and replaced it with a Hub World, which works as a level loading screen and it's implicitly a tutorial level.
  2. Created two distinct levels, which can be played in any order.
  3. In the levels and Hub World, I added/used different skyboxes, cameras, respawn/killzones, designed levels with provided assets and also with basic 3D shapes.

Created by VoidCreativity

Assets by MSU, skyboxes from Dogmatic at Unity Store, and World Materials by AvionX at Unity Store.

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Windows.zip 149 MB

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